When I describe Proelium, I tend to call it “an MMO boss fight in a box.” As I mentioned in my post on “Inspiration”, it is our central adversaries that make up the core of our flagship title. Some of these antagonists are massive single creatures, while others are groups […]
Fabrication and Iteration
One of the most interesting parts of working on boardgames is the physical nature of it all. Computers and notebooks are certainly a mainstay of the work we do here at Randover Games, but it is the actual hands-on testing with prototypes that makes it feel truly unique. In light […]
There you go everyone, a look into the future.