When I describe Proelium, I tend to call it “an MMO boss fight in a box.” As I mentioned in my post on “Inspiration”, it is our central adversaries that make up the core of our flagship title. Some of these antagonists are massive single creatures, while others are groups […]
The pre-convention rush is in full swing, and its amazing to watch things come together.
Building Cards, for Business
We spend our free time making game cards, but today we get to focus on cards of a different variety.
Logos… Logos Everywhere….
As Angie and I move ever closer to heading to PAX South, the importance of making a name for ourselves hangs over the heads of all of Randover Games like a guillotine with the words “Make it or Break it” etched on the side. So, lets dive into the land […]
There you go everyone, a look into the future.